Tanuki Panic is a trading card game by Mountain Town Toys. If we have Booster Packs in stock, you can purchase them from the grid:
-
Tanuki Panic Starter Pack (2 x 10 card “Booster” packs)
Original price was: $18.00.$15.00Current price is: $15.00.
If you’d like to get a closer look at the production release of the cards themselves, here’s a video of us ripping into the very first booster pack.

1. Objective
Reduce your opponent’s energy to zero by attacking with your cards in Attack Mode.
2. Card Anatomy

Each card has:
| Name | Example (Igaguri) |
|---|---|
| Card Name | Igaguri |
| Flavor Text | A true warrior plants his feet like a bamboo stalk—unyielding above, deeply rooted below. The storm will break before he does. |
| Attack (ATK) | 350 |
| Defense (DEF) | 500 |
- Attack Mode = card is vertical. Uses ATK value when attacking or being attacked.
- Defense Mode = card is horizontal. Uses DEF value when being attacked.
- Face-down Defense Mode = card is placed face-down horizontally. Opponent does not know which card it is. Uses DEF when attacked and flipped face-up.
3. Starting Energy
Energy is based on deck size:
| Deck Size | Starting Energy |
|---|---|
| 5–19 cards (Booster pack mini-game) | 3000 |
| 20–39 cards | 5000 |
| 40+ cards (Standard) | 8000 |
Design note: This allows two players to open one booster pack each (e.g., 10–12 cards) and play immediately without building a full deck.
4. Turn Structure
Each turn has 5 Phases:
- Draw Phase – Draw 1 card from your deck.
- Main Phase 1 – You may:
- Summon 1 card (in Attack, Defense, or face-down Defense mode)
- Change the battle position of any eligible cards you control (once per turn, cannot change in same turn summoned)
- Battle Phase – Declare attacks (explained below).
- Main Phase 2 – Same as Main Phase 1 (can summon if you didn’t in main phase 1, can change positions of elligible cards).
- End Phase – End your turn. Hand size limit is 7 cards (discard down to 7 if over).
5. Summoning Rules
- One summon per turn
- You may summon in:
- Face-up Attack Mode (vertical)
- Face-up Defense Mode (horizontal)
- Face-down Defense Mode (horizontal, card hidden)
- You cannot summon if your Monster Zone is full (see Field Layout below).
- You cannot change a card’s battle position in the same turn it was summoned.
6. Field Layout
Each player has:
| Zone | Capacity |
|---|---|
| Monster Zone | Up to 7 cards |
| Hand | No max during turn, end phase limit of 7 |
7. Battle Rules
Declaring an Attack
- Only cards in face-up Attack Mode can declare attacks.
- You may attack with any or all of your Attack Mode cards once per turn.
- Choose one of your opponent’s cards as the target:
- Face-up Attack Mode → Compare ATK vs ATK
- Face-up Defense Mode → Compare ATK vs DEF
- Face-down Defense Mode → Attack flips it face-up first, then compare ATK vs DEF
You may declare multiple attacks against the same opponent’s monster during one Battle Phase. Resolve each attack separately, following the normal Attack Outcomes table.
If the combined ATK of all monsters attacking the same Defense Mode target in a single turn exceeds the target’s DEF, the target is destroyed after the final attack is resolved (but damage is still calculated per attack).
For example: A face down Kumiai-Ki (DEF 1350) is attacked by Shuten-dōji (950 ATK), Kintarō (850 ATK), and Momotarō (700 ATK). Kumiai-Ki is flipped face up. Each attack deals damage to the attacking player (400, 500, and 650). After all attacks, the combined ATK (2500) exceeds 1350, so Kumiai-Ki is destroyed. Important note: After Kintarō’s attack, Kumiai-Ki had suffered enough damage to fall, and Momotarō’s attack was unnessiary, but because Kumiai-Ki was played Face Down the attacking player had no way to know this.
Momotarō’s attack still results in 650 damage to the attacking player.
Attack Outcomes
| Attacker | Target | Result |
|---|---|---|
| ATK > Target ATK (Attack Mode) | Attack Mode | Target destroyed. Difference between player attack and target attack dealt to player as damage. |
| ATK < Target ATK (Attack Mode) | Attack Mode | Attacker destroyed. No damage. |
| ATK = Target ATK (Attack Mode) | Attack Mode | Both destroyed. No damage. |
| ATK > Target DEF (Defense Mode) | Defense Mode | Target destroyed. No damage to opponent. |
| ATK < Target DEF (Defense Mode) | Defense Mode | No destruction. Attacker takes damage equal to the difference. |
| ATK = Target DEF (Defense Mode) | Defense Mode | Target destroyed. No damage. |
| Direct Attack (no monsters on opponent’s field) | – | Opponent loses Energy equal to attacker’s ATK. |
Important Notes
- A destroyed card is sent to the Graveyard (face-up).
- Face-down Defense Mode cards flipped by an attack are not destroyed unless the ATK exceeds their DEF. They remain face-up Defense Mode after the battle.
- No card can attack the turn it was summoned (as is standard in most of these kinds of games.)
8. Booster Pack Play (Quick Start)
Two players each open one booster pack (e.g., 10 random cards).
| Step | Action |
|---|---|
| 1 | Each player sets their starting Energy based on pack size (10 cards = 3000 Energy) |
| 2 | Each player draws an opening hand of 5 cards |
| 3 | Each player may summon up to 1 card before the first turn (face-down Defense only) |
| 4 | Play proceeds with standard turn structure |
This makes Tanuki Panic playable immediately after opening packs – no deck construction required.
9. Standard Deck Play (40+ Cards)
For tournament or constructed play:
| Rule | Value |
|---|---|
| Minimum deck size | 40 cards |
| Maximum deck size | No maximum |
| Starting Energy | 8000 |
| Opening hand | 5 cards |
| Hand size limit | 7 cards |
| Same card limit | Up to 3 copies of the same card |
10. Quick Reference Card
| Action | Rule |
|---|---|
| Summons per turn | 1 |
| Attacks per turn per monster | 1 |
| Hand limit | 7 (discard at end of turn) |
| Monster Zone limit | 7 |
| Attack Mode vs Attack Mode | Higher ATK wins; loser destroyed |
| Attack Mode vs Defense Mode | Compare ATK vs DEF; if ATK > DEF, destroy defense monster |
| Direct attack | Deal ATK as damage to opponent’s Energy |
| Face-down defense | Unknown card; flip on attack, then compare ATK vs DEF |
